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1. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
-1 to this idea. Daily grind for sp has a really bad taste to it. You're essentially trying to "force" people to login, similar to how you're trying to "force" people to move trading to citadels by hiking the market taxes manyfold. I cant speak ab...
- by Solarus Explorer - at 2016.04.08 19:22:20
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2. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Gevlon Goblin wrote: The February economy report says that people spent 9.8T on taxes and 5.9T on broker fees. Let's assume that the average sale was done with has Accounting 4. This is reasonable, since max-skilled traders are responsible for ...
- by Solarus Explorer - at 2016.03.11 05:15:45
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3. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Eve is a game where the market is completely player determined. Erecting barriers to market efficiency (trading taxes) is essentially discouraging players to trade in the market. I'm really not sure what the purpose of this is...... to hinder play...
- by Solarus Explorer - at 2016.03.09 18:05:40
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4. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Echoing the majority sentiment of "-1" to increasing trading taxes, and the jump clone cost. Why unnecessarily make everything more expensive and hassling in eve? High sec trading isnt going to move to citadels simply because the owner can at an...
- by Solarus Explorer - at 2016.03.03 18:49:31
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5. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
My sentiments tend to coincide with the poster above........ "These batteries currently do very little for a ship not being neuted, and do not do enough for a ship that is currently being neuted." They're still pretty useless across the board, no...
- by Solarus Explorer - at 2016.02.14 09:11:33
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6. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
+1 to the idea. I do think the webs could use more falloff though, to give the solo/small gang BS pilot some opportunity to catch a cruiser/frig kiting at 20km (note i said 'some' chance, not guarantee). I doubt a falloff of 14-15km would be too ...
- by Solarus Explorer - at 2016.02.08 09:00:38
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7. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
+1 for cutting down the range of frig logi. I would suggest cutting down the range of cruiser logi further as well, to give brawlers some chance of catching logi in small gangs. Overall though i'm in favour of removing logi completely from the ga...
- by Solarus Explorer - at 2015.11.27 07:31:07
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8. Limit Ancillary Shield boosters to one per ship - in Player Features and Ideas Discussion [original thread]
I play a lot with d3s, especially svipuls, however i dont find the dual ancil fit very good at all, neither for the svipul nor the jackdaw. So i'll have to -1 this suggestion. I guess its a difference in opinion, but i find the dual med ancil fi...
- by Solarus Explorer - at 2015.11.25 09:16:02
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9. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Given the current state of missiles overall....... I think this is a bad idea. Medium and Large missiles really need a significant application buff first, before any broad missile nerf should be considered. I would also echo the sentiment that ...
- by Solarus Explorer - at 2015.10.05 16:37:52
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10. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
This mod single-handedly kills all missile fits using medium and large missiles, and quite handsomely nerfs the small missiles as well. While this would be appreciated by people who fight garmurs and orhtrus's in low-sec (they wont hit anything n...
- by Solarus Explorer - at 2015.10.02 20:55:33
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11. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
I'm surprised that the usage data on the cyclone was pushed aside, and said that it was being simply underestimated. As someone in this thread already pointed out, eve players aren't min/maxers one second and complete noobs the other. The cyclone...
- by Solarus Explorer - at 2015.09.12 06:48:27
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12. Remote repair modules - rebalance of the mechanic. - in Player Features and Ideas Discussion [original thread]
I realize i also posted this in the Marauders thread, but its probably relevant here as well. How about adding a new high slot module that prevents the target from receiving any remote reps? This would help counter logi, and it can have signific...
- by Solarus Explorer - at 2015.09.10 15:39:35
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13. Marauders Need a Damage Bonus While Stuck in Bastion - in Player Features and Ideas Discussion [original thread]
Suggestion: How about a high slot module that prevents the target from receiving any remote assistance?..... like reps and cap....
- by Solarus Explorer - at 2015.09.10 15:36:43
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14. Bann T3 Destoryer from Small FW Outposts - in Player Features and Ideas Discussion [original thread]
-1 T3Ds are just fine in smalls. They get killed easily in mediums, where cruisers with medium neuts abound.
- by Solarus Explorer - at 2015.07.17 13:31:17
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15. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
The way i see it, the Jackdaw sacrifices speed and raw dps compared to its t3d brethren, and leaves itself open to be kited. To survive in this situation, it should have a really good tank, else it just becomes 'kiter-food'. Might I suggest a wea...
- by Solarus Explorer - at 2015.05.19 04:05:09
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16. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Altrue wrote: Sounds like its officially the worst bonus of the game I have to agree with this sentiment....... +50hp/level is actually funny as a hull bonus :P Poor caldari, it seems they never get the better end of the stick :|
- by Solarus Explorer - at 2015.05.18 17:33:35
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17. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: pretty amazing how long destroyers have been slower than cruisers for. it makes no sense whatsoever. if it's ok for dictors to go as fast as they do, it should be ok for T1s to go that fast. I'm not saying it is though - se...
- by Solarus Explorer - at 2015.05.16 18:00:18
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18. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Honestly, IMO the cancer reduction should start from bringing over-speeding cruisers back in line, and reigning in the garmur and orthrus. They are already faster than the current t3ds. Just my 2 cents.....
- by Solarus Explorer - at 2015.05.14 18:40:53
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19. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
I think the devs slightly underestimate the importance of speed in the current meta. There is a reason the garmur and orthrus are totally OP..... the ability to completely dictate range via speed and manouverability..... alongwith the ability to p...
- by Solarus Explorer - at 2015.05.14 18:19:04
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20. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Also it looks like its going to be slower than all t1 attack cruisers, even in speed mode with 1mn mwd. Isn't that kindof...... too slow for a t3 dessie in "speed mode"? Or maybe the cruisers need a speed nerf, those orthrus, cynabals, stabber fl...
- by Solarus Explorer - at 2015.05.13 17:21:36
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